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Post by Bri on Jan 19, 2016 23:21:43 GMT
1 BIC
2 3
4 5 6 7 8 9 Capt 10 11 BBlazin 12 13 Meatbag 14 Dire 15 Grumpy 16 Twon 17 Mminor 18 Poomuffin
19 Boss Daddy 20 HP 21 22 23 Bess 24 Deez 25 Maya
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Post by Boss Daddy on Jan 20, 2016 0:03:37 GMT
19 3* 9/10 Dragaloon use Bk to help funnel and lure cc. 20 3* 9.5/10 8 drags 4loons 4 hogs loons cc easy 3 21 3* 9.5/10 dragaloon or Go wipe will over power him. 22 3* gowipe or drags
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Post by pjm on Jan 20, 2016 6:12:05 GMT
Both sent in first 8
20, 3*, 6/10 21, 3*, 7/10 22, 3*, 7/10 23, 3*, 8/10
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hpnek
New Member
Posts: 6
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Post by hpnek on Jan 20, 2016 6:23:27 GMT
19 gowipe 6/10 20 hogs 10/10 -waste a few looking for traps outside ...won't need many to steal the dung from that beetle 21 gowipe 8/10 22 and below are lizard snacks
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Post by acehigh on Jan 20, 2016 8:32:45 GMT
I will attack approx 8-10 hrs into war. ground vs a 9 most likely and a drag most likely vs a 10 but could be loon also. 1, 2 star con 3-4, weak ads and xbows at ground "should" Make this one a good target but Ive not gone air vs a 11 before. lure the cc which had has 25 so prob a drag, come from the top right or just straight right. I think its an easy 2 for bic with drags if he so chooses. maybe a 3 even. 2, 2 star, con 3-4 the top right ad has a hole next to it, I would use a bk and maybe 2 giants to kill it, not sure if it will work as the bk will attract attention. ya may need your aq also. right to left on this one also and ya may decide to use lightning on the ad and kill the top ad as drags are coming in to potentially keep the inferno off you for another sec or two. again right to left since left 2 ads are oor 3. 2 star con 4-5, drags from the top right, use heros and maybe a golem to knock out top ad and potentially inferno tower. lightning and quake on the ad near aq, save a rage for near the th and save about 5-6 archers for buildings oor of defenses. th9s will all be 2 stared below are 3 star con
4, con 4, 4x quake on an xbow to open up high low and central, lure cc first and attack right to left 6, con 7-8, not sure I would use quakes with max valks, may use 4 heals since the walls are so weak and no huge passages unlocked, lure and then go top down, 7, con, 7, weak walls and weak xbows make easy pickins, quake on a top or bottom mortar or on the aq after a lure, concern is with spring traps, wait for valks to drop after the first layer is taken out so valks go central. 8, con 6, better walls and no passage to open that gets you to both xbows and heros. 9, con 8, right to left and quake the right cannon. Massive hole gets you heros and xbows plus more.
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Post by B.Blazin1 on Jan 20, 2016 8:38:07 GMT
Both attacks with drbags, loons, ad hound in cc. 2 lightning arage and a heal
9. Confidence 7/10 10. Confidence 7/10 11. Confidence 8/10
11 seems to be a good chance for 3 on my first attack, will hold for second to maybe clean up a lower nine or wherever needed
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Post by Danial on Jan 20, 2016 12:24:08 GMT
Base 9: gowiva, 3 stars, 10/10 confidence
Base 10: gowiva, 3 stars, 10/10 confidence
Base 11: gowiva, 3 stars, 9/10 confidence
Base 12: gowiva, 3 stars, 10/10 confidence
As always, first attack will be used asap. Second attack will be used at leaders discretion.
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Post by Bic on Jan 20, 2016 15:08:16 GMT
1 2 star conf 8 definitely a 3 star possibility 2 2 star conf 7.5 infernos are more powerful then 1 3 3 star conf 6 Golems paradise 4 3 star conf 6
All attacks using gowizz approach some rages and freezes mixed in with some bases using a jump spell. All bases are pretty much rushed so not advanced defenses or walls.
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dingo
Junior Member
Posts: 53
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Post by dingo on Jan 20, 2016 16:49:12 GMT
Direwolf 14. 3 stars, 5 conf 15. 3 stars, 3 conf 16. 3 stars, 4 conf 17. 3 stars, 5 conf
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Post by poomuffin on Jan 20, 2016 17:06:22 GMT
Gowipe is my strongest atk until my hogs are upgraded.
13 3* 8 conf. This is an easy gowipe target.
17 3* 8 conf. 18 3* 10 conf.
19 and below are easy 3*.
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maya
New Member
Posts: 28
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Post by maya on Jan 20, 2016 17:20:11 GMT
Drag ccloons ragehealhastepoison 19-21 2* 7/10, 3* 4/10 22-25 2* 9/10, 3* 7/10 If i dont screw up that is
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Post by diesel on Jan 20, 2016 18:12:58 GMT
Deez 25 - drags or gowipe. 9/10 24 - drags or gowipe. 8/10 23 - same as 24 22 - drags, gowi mix. Working on this style att, but good base to test on. Otherwise it'd be all drags, conf 7/10 21 - drags or gowipe, conf 8/10 20 - hogs or drags. Conf 8/10 19 - drags with back door loons. Conf 7/10
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mauriceminor
New Member
I'm not crazy, I'm sane in a world gone mad
Posts: 37
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Post by mauriceminor on Jan 20, 2016 18:19:59 GMT
as always th8's should be all 3 stars for me, now for the th9's 18,17 should be able to get the 3. very confident on 18, 17 has tough walls but I have tough troops the spread on the xbows in 16 may be troublesome, 2 stars 15 a good possibility of 3 and same with 14 thinking the same with 13 if I can keep my wiz protected 12 looks good for aerial and I have little or no practice done on that, may be best left to an aerial strike, can hit ground or aerial though and confident of 3 if needed depending on teslas I feel a 3 on 11 only a 2 star attack on 10, and that will only be a 2 scrapping over the line after this it only looks like 1 possible 2 star attacks
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Post by sknab on Jan 20, 2016 18:31:40 GMT
Grumpy
12 golaloon 3 stars confidence 5
14 govaloon 3 stars confidence 6 ads on edges
15 golaloon 3 stars confidence 6
Will look to get first attack in within first 4 hours after war starts
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Twon
New Member
Posts: 46
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Post by Twon on Jan 20, 2016 18:48:38 GMT
12 - goho - 6/10 16 - goho - 6/10 21 - goho - 9/10 22 - goho - 9/10
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